Zoetic

Project Description
First Person Shooter Game developed in 10 weeks half time.

 

Team
4 Artists, 3 Technical Artists,

2 Level Designers, 4 Programmers

 

My contributions
FPS weapon (shotgun) , environment assets like  walls, lab desks, barrels etc.


 

 

Irrbloss

Project Description
Real Time Strategy Game developed in 10 weeks half time.

 

Team
4 Artists, 3 Technical Artists,

2 Level Designers, 4 Programmers

 

My contributions
Game assets like trees, stones, bases etc.


 

Coercion

Project Description
A Spaceshooter arena game developed in 10 weeks half time.

 

Team
4 Artists, 3 Technical Artists,

2 Level Designers, 4 Programmers

 

My contributions
Spaceship models, Cockpit, Missiles, Arena parts

 


 

Potoo’s Potion Panic

Project Description
A Turn Based Strategy Game developed in 8 weeks half time.

 

Team
5 Artists, 3 Level Designers,

4 Programmers

 

My contributions

The wall and floor sets,

also made some assets like plants, lamps etc.

 


 

Spectacularium

Project Description
A 2D shooter game developed in 8 weeks half time.

The game was nominated for “Best Art” at Swedish game awards

 

Team
4 Artists, 3 Technical Artists,

2 Level Designers, 4 Programmers

 

My contributions
Turrets, pillars, enemies, projectiles.